Nova_Notify
Nova Notify

Free
The message that every other Nova script speaks through, and the one your own scripts can borrow in a single line. A note slides in on the same paper as the rest of the Nova window family, carries a hint, a confirmation or an error, and goes again on its own. Five exports, two events, no dependencies and no database. What it does that others do not: it lifts itself above any other interface while it is on screen and drops back down afterwards, so a message is never swallowed by an open menu.
- Three kinds - hint, confirmation, error - each with its own colour, icon and bar
- Two client exports and three server exports, including one that reaches everybody except a single player
- Lifts itself above every other interface while a note is on screen and lowers itself again afterwards
- Stacks up to a configurable number of notes; the oldest leaves early instead of the newest being dropped
- Duration per message, held inside a minimum and a maximum so nothing can stand forever
- Server events are deliberately not net events - players cannot write onto somebody else's screen
- Text is placed as plain text, so a player name in a message carries nothing into the interface
- Nine places on the screen to put the stack, plus width, colours, sound and the number of visible notes - all config
- Printed on the same paper as the other Nova windows, with the bar colour per kind free to override
- Test commands for yourself and for the whole server, the second one behind an ace permission
- Fonts ship with the resource - nothing is loaded from the internet
- Standalone: no framework, no inventory, no database, no SQL file